Game Design

Game Design – Jeremy Drudy, Game Designer The best thing about being a game designer is the fact that it’s like when we were kids and everyone just sat and used their imaginations to think of exciting adventures as knights or flying around in spaceships. As a...

Environment Modeling for Salvo

Environment Modeling for Salvo – Athen Jakusz, Environment Modeler   The ability to create objects; man-made or natural, structures, civilizations and worlds from simple polygons has always been a primary factor in my love of environmental art. Whether it be a...

Scope and Planning – Wouldn’t It Be Cool If…

Scope and Planning – Wouldn’t It Be Cool If… Indie Dev is as hard as people say…and we love it. More specifically, we are passionate about it.  Long hours and strapped for resources we forge ahead day and night.  Not just on development but mounds of...

Getting In Character

Getting In Character When a player selects a character to play, customizes it then spends hours, days or even weeks as that character they likely don’t know where the character design came from or how many concepts were passed over to land on that one. We try to...

Salvo Modeling and Lots of White Box Testing

Salvo Modeling and Lots of White Box Testing The guys are writing code and testing iteratively every day now doing “white box” testing. That’s a version with stand-ins for most objects and no texturing.  This allows development to play test with...