Salvo Modeling and Lots of White Box Testing
The guys are writing code and testing iteratively every day now doing “white box” testing. That’s a version with stand-ins for most objects and no texturing. This allows development to play test with focus with minimal distraction of textures, effects and odd lighting. We’re looking at the physics and core play mechanics. The characters move in space with Jet Packs and need to maneuver realistically but also be nimble and able to shoot accurately. It’s a balance and we’re going to get it right.
Meanwhile our three modelers are working on hi-resolution character sculpts, asteroids, space junk and in-game locations. A couple of sprints from now we will be on to environments and animation for the cinematics.