#SalvoSpaceRepo DEV LOG

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DI Gaming Stories – Cale Toburen

How did you get into gaming? (Cale)

I was 8 years old when I was introduced by my sister, She got a Super Nintendo for her birthday. We played through Super Mario, Donkey Kong Country and a ton more. That was when I knew I was addicted and never stopped playing them since.

What is your story when it comes to games?

When it comes to stories for gaming I have so many but the one that stands out to this day is back from the original World of Warcraft. I was a big Warcraft fan, I’ve played since the beta back in 2014 but quit after Cataclysm came out. I miss it to this day. Spending months in AQ40 trying to get one boss down and when we finally did,  it was the greatest feeling that you and the other 39 players were able to defeat this boss. The screams through the Teamspeak were deafening, but also adding your screams to them!

One game you would recommend to people and why?

The one game I have played for going on 5 years now is an ARPG with endless content updates every few months, It’s called Path of Exile. I have been a big fan of Diablo and this game hits the mark. It’s content updates alone every 3-4 months that change the game is many different ways, like adding new areas, new types of gear, and events. If you liked Diablo or any ARPG you need to check out this game.


Cale Toburen – Associate Programmer

DI Gaming Stories – Jeremy Drudy

How did you get into gaming? (Jeremy)

My first video game was Star Fox 64 and as soon as I began playing, I experienced feelings and an excitement that was new to me. Since then, my life has been surrounded by video games and technology that led me to my career as a game developer.

What is your story when it comes to games?

A sprawling and living world is my favorite thing in video games. I love open world sandbox games because of their sense of freedom, exploration, and experimentation. Many games I design actually start as open worlds as their foundation and slowly the design comes together and the scope is trained on the core gameplay.

One game you would recommend to people and why?

Games that everyone can play are somewhat hard to find in the current market. But without a doubt, a game I would recommend for everyone is Minecraft. It is such an immersive open world game that anyone can pick up, play and enjoy.


Jeremy Drudy – Designer

DI gaming story – Scott Hill

How did you get into gaming? (Scott)

As far as getting into game development it came later in my career.  I had done some programming in college and started my career by opening a boutique 3D animation studio in the early 90’s.  At the time I was into visual effects and animation for TV and movies.  It was cutting edge stuff and it felt great forging new ground. As 3D graphics advanced in gaming with the Atari Jaguar, Nintendo 64, GameCube and Sega Dreamcast I played a lot and watched closely as new gameplay and visual styles emerged. I became more interested in the possibilities of visual style and art in gaming. Today I enjoy the mechanics of game development, risk/reward, odds and challenge joined with amazing art (both 2D and 3D). I look at gaming as the definitive place where advanced storytelling, visualization, and digital art will continue to be developed.

What is your story when it comes to games?

I was a kid when the first handheld LED display games came out like Coleco Electronic Quarterback in 1978. They had really rudimentary displays but compelling play. What the visuals lacked your mind would fill in. The game that stuck with me though and fueled the passion for gaming was the Bambino UFO Master Blaster in 1979. The unit itself was a really nicely designed thing.  It felt good and used smooth lines and shiny a white surface long before it was Apple’s thing. This game came out on the heels of Star Wars and the original Battlestar Galactica tv show. With those visuals in my head, I played the game endlessly.  I have it to this day and still play it.  Level 3 is challenging.


One game you would recommend to people and why?

This is really subjective but.  By Era – Do check out UFO Master Blaster if you ever get hands-on to see how it started. It shows that challenge and odds alone can create sticky gameplay. From the arcade era, definitely Discs of Tron. The arcade cabinet and game had an amazing look, a cool control mix and really required you to be mentally dialed in to play well. Current Era – there are tons but Perception from http://www.thedeependgames.com/ has had my attention for a while due to its unique premise, visual style and use of sound design.
Scott Hill – Managing Director



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