by Scott Hill | Nov 21, 2017 | Salvo
Scope and Planning – Wouldn’t It Be Cool If… Indie Dev is as hard as people say…and we love it. More specifically, we are passionate about it. Long hours and strapped for resources we forge ahead day and night. Not just on development but mounds of...
by Scott Hill | Nov 2, 2017 | Salvo
Getting In Character When a player selects a character to play, customizes it then spends hours, days or even weeks as that character they likely don’t know where the character design came from or how many concepts were passed over to land on that one. We try to...
by Scott Hill | Oct 12, 2017 | Salvo
Salvo Modeling and Lots of White Box Testing The guys are writing code and testing iteratively every day now doing “white box” testing. That’s a version with stand-ins for most objects and no texturing. This allows development to play test with...